Call of Duty: Modern Warfare 3

Call of Duty: Modern Warfare 3

Call of Duty: Modern Warfare 3 is First-person Shooter rooted in a fictional, but ultra realistic near-future conflict of mostly American forces with those of the Russian Federation around the globe. The third installment in the Modern Warfare branch of the Call of Duty franchise, Modern Warfare 3 features a heavy focus on multiplayer gameplay which includes innovative new functionality that encourages multiple gameplay combat strategies, a new 2-player co-op option, new play modes, weapons and more. The game also includes a gripping single player campaign that picks up where Call of Duty: Modern Warfare 2 left off, and game integration with the Call of Duty: Elite online service.

Review

Great game. I’ve performed all within the series and that one is the greatest.

The graphics did not obtain a groundbreaking upgrade, but a high quality one none the less. New weapons and refurbished faves boost the experience and really should help remind COD fans why they love the series to begin with. Graphics are great although not anything new but simply an modification from the old engine not to mention it runs in a smooth 60fps without any hiccups.

A brand new campaign along with a great story should mean something to some good COD fan. The campaign really caught me unawares using the amazing set pieces and spectacular action. Continue reading

The Elder Scrolls V: Skyrim – 10 Million Copies Shipped

ZeniMax® Media Inc. today announced that 10 million units of Bethesda Softworks’ The Elder Scrolls V: Skyrim have been shipped for the Xbox 360 video game entertainment system from Microsoft, PlayStation 3 computer entertainment system, and PC, representing approximately $650 million in retail sales since its release on November 11.

Bethesda Softworks’ Skyrim has already garnered over two dozen ‘Game of the Year’ awards from Continue reading

Assassin’s Creed: Revelations

Assassin's Creed: Revelations
It’s been a long, hard road for Ezio Auditore da Firenze. Over the last 50 years, he’s had his family torn from him, had his homestead burned to the ground, has suffered countless wounds and hardships and found himself embroiled in a civil war fought in the shadows of society.

So how will he fare this year?

Assassin’s Creed: Revelations is, first and foremost, a giant, beautiful sandpit for the player to enjoy at their leisure. They can take out enemy strongholds and build new headquarters on the ruins.

They can recruit assassins to their guild and send them off on secret missions through Europe, Africa and the Middle East. They can bribe thugs or Romany women to distract guards while they help themselves to trinkets or the contents of a passer-by’s pockets.

They can use a Hook Blade to grab hold of roof ledges or rip out the throats of their opponents. They can craft a large array of bombs. They can defend their guilds against armies of attackers in a tower-defence game.

They can buy equipment, collect earnings and renovate buildings. But best of all, they can parkour through the game’s vast open expanse, shimmy up towers, leap from building to building and engage in a lot of swordplay.
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The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Let’s face it: When one purchases an “Elder Scrolls” game, it becomes a way of life.

A buddy of mine spent 90 hours playing “The Elder Scrolls V: Skyrim,” reaching level 43 and avoiding any major quest locations, while another couldn’t decide on his race and looks, spending hours on the angle of his character’s chin. Though I haven’t gone to those extremes, I’ve dedicated any available time to my Nord warrior.

Day and night, you’ll breathe the game’s air, drink its ale, mend your character’s armor and sharpen your steel. The series is immersive and all-consuming. And the fifth installment is no different.

“Skyrim” takes you through the northern reaches of Tamriel, a fantastical medieval world bursting with detailed life, lore and barrels of lettuce. As an escaped prisoner caught in Skyrim’s chaos, created by civil war and terrorizing dragons, you’re destined to leave a snowy track in its history books.
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The Elder Scrolls V: Skyrim Wins VGA Game of the Year

The Elder Scrolls V: Skyrim

This evening The Elder Scrolls V: Skyrim took home the big award of Game of the year. The game also won best RPG. And Bethesda won Studio of the Year.

Bethesda has been on a pretty solid roll as of late and this year they cranked out a lot of good content besides the amazing Skyrim, I’m glad to see they took home these awards, they totally deserve them.

Big congrats to our friends over at Bethesda and the team behind Skyrim!

Here is the list of Spike Video Game Awards:

GAME OF THE YEAR
The Elder Scrolls V: Skyrim

STUDIO OF THE YEAR
Bethesda Game Studios

CHARACTER OF THE YEAR
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Uncharted 3: Drake’s Deception

Uncharted 3: Drake's Deception
Uncharted is undoubtedly the jewel in the PlayStation 3′s rather slender crown of exclusive titles. An appropriate metaphor for a series concerned with the adventures of treasure-hunter, or should that be tomb raider, Nathan Drake. Yes, Drake’s exploits may come from the same vein as Lara Croft’s, but developer Naughty Dog has safely surpassed that franchise for now, with a recreation of matinee-pulp adventures that is simply second to none.

Uncharted 3: Drake’s Deception starts with an enviable line up of characters to draw upon, and some excellent voice talent to bring them to life. Indiana Jones-style romps don’t require great character development or heart-rending scenes, but in terms of script and delivery we’d say that Uncharted 3 comes closer to the quality of the original movie than any other game we can recall.

The characters are pure class, with intriguing quirks beyond their initial stereotypes – an erudite, claustrophobic cockney gangster for example. That their motivations are clear puts them one step ahead of many games, that they are also nuanced and developed beggars belief in what could be regarded as a straight action game, rather than an involved RPG. The third game takes this characterisation further, but not at the expense of lengthy cutscenes or exposition.


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